Well, this has been a fun year ^_^
I had a pretty fun time learning all about Java, but I must say it was more fun learning XNA and C#, because you could see what you were creating in a graphical manner instead of just having a number be printed out in a box. I really want to get to the part where I say what I really liked and what I didn't like, but I suppose I should make this first paragraph a tad longer. LOL screw that, time to go onto my analysis and what not.
What I didn't like about this course:
First off, I thought it was interesting, but some subjects were rushed and parts of Java that we were expected to understand weren't explained (example: the reason to add "static" or "void" didn't become apparent until later in the course). This is more of a suggestion, but could we do more projects that involve a graphical part to it? (Sperpinksy's triangle, Space Invaders...) Those were really fun because we got to watch our code affect the final outcome instead of just get errors until the right number came out. The work sheets were extremely easy except for when it came to the free response, in which it felt completely foreign to write out the code instead of type it. I'm sure this isn't a problem for everyone, but it was tough getting used to for quite a while. I'm not too sure what else I can say about what I didn't like about this course right now, so I'm going to go onto what I did like about it
What I did like about this course:
I liked the stacking effect. When we learned one topic, it almost always had something to do with or was able to be used with the previous topics that we learned fairly fluently. I enjoyed not having a strict class schedule, instead all we did was go at our own pace as long as we got the work done.
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